Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Unity 2D/3D Game Development
Section 1. Introduction
How to Use LMS & Start Learning? (6:19)
1. Introduction (1:03)
2. What is Game Development and Why do we make games- (4:11)
3. Who makes games and how do they start- (6:31)
4. Expectations and Requirements (4:13)
5. Introduction to Unity and how to install it (8:22)
6. First Project and Getting Started with Unity (6:05)
7. Adding first few game objects and introduction to transforms (11:09)
8. Mouse controls in Unity (5:21)
9. Assignment 1 Making a detailed object using simpler 3d objects (4:12)
Assessment Exercise-01
Section 2. Getting started eith our first game rolling ball
10. Introduction (0:52)
11. Materials and Textures - Adding texture to the ball (8:37)
12. 3 Ways of applying transforms to an object (9:38)
13. Game physics gravity and bounce physics material and rigidbody (5:45)
14. Creating a football field and rolling the ball (7:01)
15. Colliders and Collisions (5:42)
Assessment Exercise-02
Section 3. Making a car racing game
16. Introduction to the Racing Car Game (0:48)
17. Setting up the scene and Introduction to Unity Store (12:37)
18. Moving camera with the car (3:36)
19. Driver car script taking input to move the car (4:49)
20. Placing buildings and traffic (6:19)
21. Traffic and Traffic Script (9:32)
22. Driving your car and traffic indefinitely (7:10)
23. Acceleration and breaking (4:27)
24. Assignment 3 Flying Spaceship (3:38)
Assessment Exercise-03
Section 4. Air to air combat game part 1
26. Introduction - Air to air combat game (0:52)
27. What is a terrain and painting textures on it (8:27)
28. Adding mountains smoothing and leveling (7:08)
29. Limiting edges of the game scene (3:39)
30. How to find and import Standard Assets (3:14)
31. Painting Trees to make forests (4:59)
32. Directional light and its effect on tree shadows (4:45)
33. Adding a Helicopter to the scene add script to make it fly (11:49)
Assessment Exercise-04
Section 5. Air to air combat game part 2
34. Helicopter game continued (1:10)
35. Adding enemy enemy script and make it follow you (10:12)
36. Adding a Game Over Scene Showing game over on collision (9:12)
37. Introduction to prefabs Making a prefab of enemy (3:22)
38. Game controller and instantiating objects creating enemies dynamically (10:13)
39. Introduction to particle systems and explosions (5:17)
40. bullets to destroy enemies Dont destroy reuse enemy (22:02)
41. Adding sounds to helicopters (2:31)
42. Freezing Rigidbody Transforms for physics (2:36)
Assessment Exercise-05
Section 6 .User interace for game
43. Introduction to user interface (1:10)
44. Introduction to canvas scaling screen sizes and more (10:05)
45. Adding score and showing on screen (6:25)
46. Improving Game Over Screen UI (4:49)
47. Adding buttons and actions adding restart button to Game Over Screen (5:21)
48. Adding Skyboxes (6:26)
49. Assignment Section 6 (1:23)
Assessment Exercise-06
Section 7. Making 2d game
50. Introducing 2D games (1:17)
51. How 2D is different in Unity Colliders Rigidbody and Gameobjects in 2D (7:47)
52. Making simple animation with different images (2:50)
53. Sprite sheet Slicing and Animations (7:24)
54. Perspective and parallax (15:18)
55. Making a platformer game (12:24)
56. Adding enemies and their scripts (17:56)
57. Killing enemies and Adding Score (12:58)
Assessment Exercise-07
Section 8. Introducing humanoids human like game characters
58. Introduction to Humanoids - Human like characters (1:38)
59. Models Rigs and Animation (9:03)
60. Adding animation and Animation Controller to Humanoids (10:09)
61. Adding more than one animation and controlling with keyboard (7:28)
62. Where to find humanoids and animations (6:10)
63. Assignment A quick running obstacle avoiding game unlimited runner (14:53)
Assessment Exercise- 08
Section 9. Making furst person shooter part 1
64. Introducing our FPS idea (1:20)
65. Setting up the scene terrain mountains trees light skybox (5:34)
66. Adding FPS controller (3:39)
67. Adding a Gun (5:35)
68. Adding enemies Using Custom Characters Navmesh and more (21:20)
Assessment Exercise- 09
Section 10. Making furst person shooter part 2
69. Firing bullets and killing enemies (15:07)
70. Enemy Attack and Game Over (7:40)
71. Turning day scene into night scene and adding lights (7:56)
72. Adding torch to gun Screaming Enemies (9:05)
Assessment Exercise-10
Section 11. Building for android ,ios windows wab portin you to different plat
73. Introduction to building the game for multiple platforms (1:29)
74. Building the game for Windows and playing independently (3:39)
75. Switching platform to web Building and publishing on web (5:01)
76. Switching platform for Android and running on a phone (9:38)
77. Switching platform to iOS and running on iPhone (11:09)
78. Closing remarks (0:49)
Assessment Exercise-11
Section 12. Final Exam
Final Exam
23. Acceleration and breaking
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock